BETA TEST The abyss is open and still being built. Your progress is saved and carries forward.
A god has chosen you.
Your soul is summoned into a hero vessel and sent down a dungeon of one hundred floors. Fight forever. Come back stronger every time you fall.
Real combat, recorded live · Floor 20
From the dev log
Real, dated changes from recent work on HeroBrowser.
The forge doubles its word and the sets find their voice. Every enhancement level now pays twice the stats it did, at the same price, so the anvil is finally worth the fortune it asks. The ten young sets shed their timid bonuses for true percentages worthy of their names, and twenty three apex sets awaken among the mythic and divine relics, Godking and Crimson Tide and Ascendant Saint among them. The mage's Spellward Barrier hardens threefold, her wall at the ninety eighth floor swept away. The leaderboard now shows each champion's weapon beside their name, the wallet answers a tap with the exact count of every coin, and heroes arrive on the choosing screen already wearing their true faces.
The hoard remembers its own names. Ten forgotten families of relics awaken as true sets, Archmagus and High King and Wild Hunt and Swordsaint among them, so matched pieces now whisper to each other on the stat sheet. Epic arms grow prouder and ask for level twenty five before they will be worn. The Nightmare seals itself honest: its portal offers Floor 1 and nothing else, every run the full descent. Smaller mercies land everywhere at once. Victory and defeat recaps count down and carry on by themselves, the forge shows a mythic's full ledger before you stake a single legendary, the home hall reads each calling by its own measure, the leaderboard names the hero beside the player, every relic declares its keeper beneath its rarity, and the wiki's armory sorts itself by calling. The knight's Shield Bash now lands in front of the foe it strikes, as a blow should.
The knight learns to be seen. Shield Bash now lands as a proper slam, steel meeting bone with a flash worthy of the name, and Guard wraps him in a golden aura that burns for exactly as long as the stance holds. Casts read at a glance even in the thickest press. His talents were reforged as well, so both of his builds now carry to the nightmare band, and the web grants two further points to every calling, twenty eight where there were twenty six.
The forge honors its word in full. Tempered ranks beyond ten now pay their entire promised value, where before they quietly kept a share back. Deep descents were measured anew against every calling and the gates re pinned to the truth of it. A tempered relic is worth the gold it drinks.
What awaits below
A solo RPG auto battler dungeon crawl. You manage the vessel between fights, the fights manage themselves.
100 floors, 6 biomes
Descend from the Verdant Ruins to the Abyss across six biomes, each with its own monsters and mood.
A boss every 10th floor
True bosses guard every tenth floor, and mid act guardians test you along the way.
Solo auto battler
One hero fights every wave alone. You manage gold, gear, and skills between fights, then watch the battle unfold.
6 playable heroes
Choose your vessel. Each hero plays differently, from armored knight to arcane mage to disciplined blade.
Deep progression
A 35 node talent tree per hero, 7 gear slots, and forge fusion up to legendary, with mythic and divine drops from bosses.
Hardcore and difficulty tiers
Opt into Hardcore mode for permadeath stakes, or choose Normal, Hard, or Nightmare. Signed in players climb the leaderboard.
Choose your hero
Six heroes. Five are free the moment you sign in.
See it in motion
Real gameplay, real pixel art, running in the browser.
Samurai carving through the Verdant Ruins
The mage detonates floor 20
Brakkar's last stand on floor 38
One hundred floors down, something waits
Every tenth floor is guarded. The last one is hers.
Reach the bottom. End the descent.
Your descent begins now
No download, no account required to start. Just a soul and a floor to fall through.
Play now